5th Ludum Dare Attempt = My 1st Submission!!!

My very 1st submission!!!

I failed 4 previous attempts using C++/SDL , spending most of my time learning and building the Engine. I got fairly close once but nothing. I finally decided to start learning Unity as of last weekend so the past week has been my very first real games!

Pros:

  • First of all, I had a blast!
  • Started out with the basics, Start Menu with Options (Didn’t get difficulty working), Game Screen, End Screen and repeat
  • Focused on creating good Controllers/Managers
  • Once a workable game was complete, list features I’d like to add with priority.
  • Completing the items from the list (within the last 2 hours), such as saving High Score, displaying Health, creating sounds for getting hit, and adding Health Pick Up from fallen enemies.
  • Stop trying a certain feature from above when it was taking too much time to move onto the next one
  • Test playing at crucial times!

Could have done better:

  • More sleep leading up to the Jam
  • Learned Unity a lot sooner than starting a few days prior to the Jam
  • Started the Main Game sooner
  • Practice creating Assets
  • Animations

I got loot to work in the final hour but my Layers messed up so my loot weapon kept killing myself and when I offset it, it wouldn’t hurt the enemy so I scrapped that idea and just made it health pickups instead.  I wanted to get in more enemies and make them more random, along with bosses!! But I ran out of time so I’ll definitely continue this game to learn more and make it more complete. Overall, I spent pretty much all night Friday, all day Saturday and Sunday, and tonight for a total of ~35 hours.

Controls: WASD to Move, Enter to Shoot.

Hope everyone had a good time and enjoy playing other games! And I just hope at least 1 person can have some fun with mine 😀

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=26168