Food War! – Post-Mortem

Food War!

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51393

 

This was our first experience in this type of competition(create a full game in a short time period), We’re Game Development students and we’re in the first period of it, that’s why all the experience was a bit tricky, but we managed to control the time of content creation and proper development. The teamwork was a really incredible and marvelous experience, we had luck to know exactly what we wanted to put in the game, and all the members did a really great job considering ours student’s capabilities.

In this game you control a Gourmet Chef called Monsieur Foodon Wellison, the objective is to defeat the Food-Trowing Ninjas before they steal your secret recipe, you do this by countering all their attacks, sending the food back to them.

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Wytemalhos (Design,Art) \ Dantas (Animation) \ Mendes (Programmer)

 

FoodWar Developers: Djosef Wytemalhos (Game Design/Art Creator). Eric Dantas (Animation/ Audio).  Saulo Mendes (Programming).

History:               Monsieur Foodon Wellison is the main chef of the restaurant La Nourriture Délicieuse, the best of the entire world. His rival, Cuisinier Furieux, hired Food-Trowing Ninjas to steal the secret recipe of Foodon’s delicious recipes.

Now, Monsieur Foodon Wellison must face the Ninjas to restore the peace of his restaurant, although Monsieur Cuisinier Furieux won’t give up too easily.

Aesthetics:        The game’s art was made in Adobe Illustrator, the final results of the images are a bit comic. The Monsieur Foodon Wellison is inspired in Mario and Zeff, and the Cuisinier Furieux is inspired in The Ginosaji(aka The Horribly Slow Murderer with the Extremely Inefficient Weapon).

Mechanics:        This was the trickiest part of all the game’s development, because was in this moment that the bugs started to pop out of nowhere (animations that don’t play, enemies behaving strangely, etc.).              Food War! Is a game where the player only needs to walk up and down and counter the foods that are throw at him.

Screenshot_1

Food War! – Prototype

 

 

We learned a lot about game developing and improved the teamwork a lot too, we’re a lot happy with the results although we’ve been nervous during all the process. During the production of the game, one of our members that lives in a different city had problems with his internet and that delayed the work, but we still managed to finish all in time.

 

The good side:  We got a lot happy in developing this game, this was our first jam and surely we’ll improve ours skills and develop a lot more games, the game’s art got beautiful and the animations got fun.

The bad side:    Our lack in experience and the short time made it difficult to develop, but we achieved to overcome it to some extent, a lot of things is missing because of bugs, this game was to be much more rich in mechanics, different enemies and Power-Ups, we’ll work to achieve that in this same game in a near future.

Screenshot_3

Final Version!