{"author_name":"GFM","cat":"LD #32","comments":[],"epoch":1429576080,"likes":1,"metadata":{"p_key":"18103","p_author":"GFM","p_authorkey":"7375","p_urlkey":"53415","p_title":"Kitten \u2013 Postmortem + timelapse","p_cat":"LD #32","p_event":"LD32","p_time":"1429576080","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7375","us_name":"GFM","us_username":"\/author\/gfm\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Hey LDers!<\/p>\n <h2>Timelapse<\/h2>\n <p>It&#8217;s almost been a whole day since I finished my entry. Since I remembered to stop chronolapse most of the moments I was AFK, I didn&#8217;t have to cut any part of the timelapse and already finished it. Since I set chronolapse to take a screenshot every second, the resulting video became quite long (26 minutes)&#8230; Perhaps, it could be more useful (even being so long) if I commented it with what I was doing&#8230; Let&#8217;s see if I can overcome my laziness and do that (probably won&#8217;t happen).<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/qtiWxOmvz4o?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>On a side note, I&#8217;m thinking of recording a play through of my game. A proper one (the way I indented it) and another with some skips I use (there&#8217;s only one, actually&#8230; but I heard of others and I will try to get &#8217;em).<\/p>\n <h2>Postmortem<\/h2>\n <p>After so many walls of text, I think I was finally able to make it concise enough:<\/p>\n <h3>The good<\/h3>\n <ul>\n <li>The game is somewhat complete (it has an ending)<\/li>\n <li>Few features cut (more on that later)<\/li>\n <li>Map isn&#8217;t completely boring; I was able to polish it with some details (albeit random)<\/li>\n <li>Updated my status quite frequently (if compared to previous LDs)<\/li>\n <li>Even if really short on time, I was able to composed a song (though it&#8217;s quite short&#8230;)<\/li>\n <li>Almost all the code was properly commented<\/li>\n <li>Didn&#8217;t spend a lot of time debugging<\/li>\n <li>Game compiled flawlessly on Windows (I sometimes forget one &#8216;#include&#8217; or another and GCC won&#8217;t complain)<\/li>\n <li>An awesome <a href=\"https:\/\/www.youtube.com\/watch?v=PAIWYWjBCSw&amp;list=PLC1B1B9B87D668D40\" target=\"_blank\">jazz touhou playlist<\/a> kept me going through all Sunday (I had to comment this&#8230; XD)<\/li>\n <\/ul>\n <h3>The bad<\/h3>\n <ul>\n <li>Wasted too much time trying to come up with an idea (I could have made this game pretty much from the start of the compo)<\/li>\n <li>Made yet another platformer (my 6th one, in LDs)<\/li>\n <li>Spent too much time coding basic stuff (started to make the actual game late on sunday)<\/li>\n <li>(continuation) Had to write a custom Tiled plugin (so I wouldn&#8217;t need a parser)<\/li>\n <li>Didn&#8217;t have enough time to make enemies, nor a boss battle<\/li>\n <li>Made the map in quite a rush<\/li>\n <li>(continuation) That <a href=\"http:\/\/ludumdare.com\/compo\/2015\/04\/19\/almost-done-with-the-map-2\/\" target=\"_blank\">last spikes section<\/a> is there for some cheap difficulty<\/li>\n <li>Couldn&#8217;t write a proper story<\/li>\n <li>Didn&#8217;t even consider enabling fullscreen (some people have mentioned that&#8230; &gt;_&lt;)<\/li>\n <\/ul>","time":"April 20th, 2015 7:28 pm","title":"Kitten \u2013 Postmortem + timelapse"}