{"author_name":"Borkleby","cat":"Global Game Jam","comments":[],"epoch":1429565280,"likes":1,"metadata":{"p_key":"18162","p_author":"Borkleby","p_authorkey":"50895","p_urlkey":"53475","p_title":"Summary of my first LD","p_cat":"Global Game Jam","p_event":"LD32","p_time":"1429565280","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"50895","us_name":"Borkleby","us_username":"borkleby","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>So this was my first Ludum Dare to participate in, although I have known about it for a year or so now. Some of the games that get churned out are incredible, such as, well&#8230; any of the top 10 in any LD, and others&#8230; not so much. Unfortunately for me although my work on my\u00a0game is done, I now have to work on <i>other<\/i> people&#8217;s games to keep my coolness up. I only really trust games that are online, in fact I already suspect that a virus might have infiltrated my computer after I downloaded like six games, and so I stopped getting those at all. I think all\u00a0entries should be available online, for the record, so anyone can play them without suspicion.<\/p>\n <p>Aside from that, my actual experience of doing nothing but working on a video game program for 48 hours was not a pleasant one. It started out great; I actually predicted that &#8220;An Unconventional Weapon&#8221; was going to be the voted theme, and so I already had an idea in my head for what I was going to do. For the first night (8pm to 5am), I was solely concentrated on working on the game. But by 4 or so the next day, I was stinkin&#8217; tired of it. It was like trying to play a whole game of golf without a golf cart (which I have done), but with any number of holes and it was 48 hours long. By the very end I just barely squeezed out the remaining art I needed, and I couldn&#8217;t even add a score counter. Yikes.<\/p>\n <p>It was a very good experience, but I gotta say&#8230; unless I get a really solid, simple\u00a0idea for a game for\u00a0LD33, I might not participate. By the end I felt like a zombie, and I need to remember to rest properly next time. Bleck. That being said, I still am getting my coolness up, as well as trying to <del>relax<\/del>\u00a0*ahem* I mean, work. Rating games can be just as hard as making games, too&#8230; a lot of the games I come across&#8230; kinda suck. No doubt a lot of work was put into them, but sometimes I wonder if\u00a0<em>that\u00a0<\/em>much work was put into them. I still try to rate them accordingly, pointing out the absolute worst and absolute best in the game, without making the developer feel bad AND without insinuating in some way that I want to say it&#8217;s a good game when it really isn&#8217;t. And that&#8217;s another thing. After putting so much work into my game, I have only 1\u00a0out of like 12 comments that don&#8217;t say my game is amazing in some form, and it hurts already. Right there. *points to cold heart*<\/p>\n <p>LD is awesome, yet it brings so much pain!<\/p>","time":"April 20th, 2015 4:28 pm","title":"Summary of my first LD"}