{"author_name":"CharlesK","cat":"LD #37","comments":[],"epoch":1481452380,"likes":0,"metadata":{"p_key":"1817","p_author":"CharlesK","p_authorkey":"41345","p_urlkey":"36934","p_title":"Testing Door Clicks","p_cat":"LD #37","p_event":"LD37","p_time":"1481452380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"41345","us_name":"CharlesK","us_username":"charlesk","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>I&#8217;ve set all the doors&#8217; initial state to off\/closed, and removed the far console. Some doors can be opened remotely, others will require a character present.<\/p>\n <p>In this video, I&#8217;m testing the click-events that power-up and open and close the doors.<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/UK9PEqTUAns?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p><strong>Previous Posts<\/strong><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/2016\/12\/10\/adding-doors-consoles-and-complexity\/\">Added Doors<\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/2016\/12\/10\/still-jamming-6\/\">Cleaning Code<\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/2016\/12\/10\/map-progress-with-wall-detection\/\">Wall Detection<\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/2016\/12\/10\/getting-somewhere-random\/\">Random Movement<\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/2016\/12\/10\/intro-art\/\">Intro Art<\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/2016\/12\/10\/checking-in-9\/\">Check In<\/a><\/p>\n <p>&nbsp;<\/p>","time":"December 11th, 2016 5:33 am","title":"Testing Door Clicks"}