{"author_name":"bazld","cat":"LD #32","comments":[],"epoch":1429556820,"likes":2,"metadata":{"p_key":"18201","p_author":"bazld","p_authorkey":"36950","p_urlkey":"53515","p_title":"Sticky Bomber \u2013 Post mortem","p_cat":"LD #32","p_event":"LD32","p_time":"1429556820","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"36950","us_name":"bazld","us_username":"bazld","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/logo-forblog.png\" width=\"200\" height=\"98\" \/> <img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/anim1.gif\" \/><\/p>\n <p><strong>Day 1 summary:<\/strong><br \/>\n I do like the theme, yet still struggled a bit with ideas. Finally decided to make a &#8216;Rube Goldberg&#8217; style puzzler where you deliver a nasty substance onto a victim&#8217;s head. I started prototyping. Problem 1: liquids are hard to simulate (I have no &#8216;base code&#8217; for it). Problem 2: good puzzles are even harder to design. Got nowhere, gave up. Assumed this was the end of my LD32&#8230; <code>#Fail. <\/code><\/p>\n <p><strong>Day 2 summary:<\/strong><br \/>\n Back in the game! As often happens, I woke up with a new idea that might <em>just<\/em> be doable in a day. Worked super-hard in the morning to prototype it. Hmm, it&#8217;s kinda fun! Most of the work was in the Unity editor, with only ~150 lines of code. Relies a lot on physics + randomised levels.<\/p>\n <p><strong>What worked:<\/strong><br \/>\n New game idea was simple enough to do in &lt;12 hours without cutting corners.<br \/>\n Focused on 1 core game mechanic. Got it up and running quickly, established it was fun. This really boosts your confidence.<br \/>\n Didn&#039;t require complex level design or a lot of content (randomised levels).<br \/>\n Graphics all easy to draw.<\/p>\n <p><strong>What didn&#8217;t go so well:<\/strong><br \/>\n Everything on day 1. Need to prototype or design on paper asap, and be realistic.<br \/>\n Wasn&#8217;t up to speed on Unity5 changes, ie new particle systems, UI\/canvas stuff.<br \/>\n Not as adventurous as I could&#8217;ve been, fairly similar to my other games.<\/p>\n <p><strong>Plans:<\/strong> Might put it out on mobile after improving and tweaking a few things, + after seeing feedback.<\/p>\n <p><strong>Tools used:<\/strong> Unity5, Inkscape, GIMP, Sfxr, Audacity.<\/p>\n <p><em>Thanks for playing! I&#8217;ve just rated my first 50 games, there are some really great ones, very imaginative.<\/em><\/p>","time":"April 20th, 2015 2:07 pm","title":"Sticky Bomber \u2013 Post mortem"}