{"author_name":"sentendo","cat":"LD #32","comments":[],"epoch":1429554480,"likes":2,"metadata":{"p_key":"18211","p_author":"sentendo","p_authorkey":"50005","p_urlkey":"53525","p_title":"[Sentendo Team] Last balance tunings and feedback improvement","p_cat":"LD #32","p_event":"LD32","p_time":"1429554480","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"50005","us_name":"sentendo","us_username":"sentendo","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>We are on the last run, finally. Today Kostas worked, so he started now to put again his\u00a0hands to the code. I (Paolo)\u00a0had the time to make some adjustments and priority changes. Everything should be in its place.<\/p>\n <p>Ah, I almost forgot, this will be our starting screen. Never made a logo, so I used a simple online tool. The important is the message we want to pass with this game.<\/p>\n <p><img src=\"http:\/\/i.imgur.com\/ZFDoJva.png\" alt=\"economic hitman main screen\" \/><\/p>","time":"April 20th, 2015 1:28 pm","title":"[Sentendo Team] Last balance tunings and feedback improvement"}