{"author_name":"Adam Gould","cat":"LD #32","comments":[],"epoch":1429553820,"likes":1,"metadata":{"p_key":"18216","p_author":"Adam Gould","p_authorkey":"36047","p_urlkey":"53530","p_title":"Words Are My Weapons \u2013 Retrospective","p_cat":"LD #32","p_event":"LD32","p_time":"1429553820","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"36047","us_name":"Adam Gould","us_username":"advurt","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=36047\"><img class=\" alignleft\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/36047-shot0-1429459696.png-eq-900-500.jpg\" alt=\"\" width=\"480\" height=\"270\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>So here it is, my 4th Ludum Dare game. (click on the picture to go to the game page)<\/p>\n <p>When the theme of &#8220;An Unconventional Weapon&#8221; was decided, I went to sleep immediately. Upon waking, I had an idea for a game where you used language as your weapon &#8211; think Skyrim. Over the course of the development, I realised that enemy AI was impossible and that using your words as a <em>tool <\/em>is probably closer to the implementation of the idea.<\/p>\n <p>What has surprised me is the initial response from players. It has been very positive. I was personally rather disappointed with the outcome of the game, but I guess other people don&#8217;t have the same &#8220;vision&#8221; of this game as I did, so they aren&#8217;t biased like that.<\/p>\n <p>WAMW is my first &#8220;proper&#8221; 3D game &#8211; I have done a game with 3D graphics before, but it still had 2D gameplay. This was a foray into uncharted territory for me, and it seems to have worked out quite well! As is always the case with my games, I am most proud of the sound design. People seem to enjoy the level design (which is very nice to hear) and the graphical style (which surprises me as I wanted something a bit more complex).<\/p>\n <p>The thing I&#8217;ve learned from this LD is that you should not be dissuaded if you can&#8217;t live up to your original vision. Sometimes, a new direction imposed by external restrictions can lead to a game that&#8217;s just as good.<\/p>","time":"April 20th, 2015 1:17 pm","title":"Words Are My Weapons \u2013 Retrospective"}