{"author_name":"ChronusZ","cat":"LD #32","comments":[],"epoch":1429547220,"likes":0,"metadata":{"p_key":"18238","p_author":"ChronusZ","p_authorkey":"10652","p_urlkey":"53552","p_title":"A Punker\u2019s Tale \u2013 Postmortem","p_cat":"LD #32","p_event":"LD32","p_time":"1429547220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10652","us_name":"ChronusZ","us_username":"chronusz","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>And so I wake up, once again alive after the manic craze that was Ludum Dare 32. This was my fifth competition, and also probably the most\u00a0mentally taxing one. I hadn&#8217;t decided to enter until the very last minute, so I was not prepared at all. I spent most of the first day in a confused daze :p<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screenshot-2015-04-19-18.41.40.png\"><img class=\"aligncenter wp-image-456699 size-large\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screenshot-2015-04-19-18.41.40-550x309.png\" alt=\"Screenshot 2015-04-19 18.41.40\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screenshot-2015-04-19-18.41.40-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screenshot-2015-04-19-18.41.40-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screenshot-2015-04-19-18.41.40.png 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>The idea for A Punker&#8217;s Tale came together as I was writing it. After a (too) long consideration, I decided that I wanted some sort of talking weapon. I then arbitrarily decided to draw the player, who then ended up looking somewhat punkish with her short hair. Only after that did I even decided to go with a talking guitar for the weapon :p<\/p>\n <p>By far, my main issue this competition was time management (as it always is&#8230;). I&#8217;m quite pleased with the artwork and music, and the writing is pretty good too. I spent so much time on those pieces, though, that I totally neglected mechanics! It really hit me in the gut when I realized that I had four hours remaining and I had just finished the intro! I then quickly flew into hypermode and managed to salvage a conclusion, albeit a very sudden and somewhat jarring one.<\/p>\n <p>Altogether, though, I think I made a fairly good &#8220;game&#8221;. I&#8217;ll now bid farewell with a beautiful picture of an anthropomorphic piano.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/piano.png\"><img class=\"aligncenter size-full wp-image-456722\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/piano.png\" alt=\"piano\" width=\"256\" height=\"256\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/piano-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/piano.png 256w\" sizes=\"(max-width: 256px) 100vw, 256px\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"April 20th, 2015 11:27 am","title":"A Punker\u2019s Tale \u2013 Postmortem"}