{"author_name":"rburema","cat":"LD #32","comments":[],"epoch":1429537680,"likes":0,"metadata":{"p_key":"18263","p_author":"rburema","p_authorkey":"50394","p_urlkey":"53577","p_title":"Post-Payload","p_cat":"LD #32","p_event":"LD32","p_time":"1429537680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"50394","us_name":"rburema","us_username":"rburema","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Hm, ok then. Aparently I wont let myself begin judging(1) the other games if I don&#8217;t write a post-mortem first.\u00a0Heh&#8230; &#8216;post-mortem&#8217; seems kind of apt when you consider the theme.<br \/>\n Without further ado:<\/p>\n <p><span id=\"more-456445\"><\/span><\/p>\n <p><span style=\"text-decoration: underline\">What went wrong:<\/span><\/p>\n <ul>\n <li>Dithering with the theme for slightly too long.<br \/>\n As I said before, my first thought was to make game about Medusa(5), since an &#8216;instant-statue-stare&#8217; is definitely unconventional, after all.<br \/>\n Then I found out someone else had the same basic idea a few years back.<br \/>\n But other than that, the design was quite different!<br \/>\n Mine would have been a top-down dealy with push-mechanics for mirrors and any now-permanently-petriefied Ancient Romans.<br \/>\n Still wonder what would have happened if I didn&#8217;t check the idea online or just pushed through.<\/li>\n <li>Not playing with the theme long enough(4).<br \/>\n I was just so glad I had thought of another workable idea(6) that I started working on it almost immediately.<br \/>\n Even if I didn&#8217;t want to spend any longer on deciding the idea, I think I should have at least spend more time with the <em>design<\/em> after the idea.<br \/>\n Also, the first idea was very simple to make, the second required physics (see another point below).<br \/>\n Furthermore, seeing the end result, the theme may not be immediately obvious to everyone.<\/li>\n <li>Futzing around with reading levels from a file.<br \/>\n I did get it to work, and in a time I&#8217;d normally consider very acceptable,<br \/>\n but thinking about it now, it wasn&#8217;t <em>nescesary<\/em>.<br \/>\n Also, I didn&#8217;t have time enough for the extra &#8216;load your own level text-file&#8217;, so the work isn&#8217;t even visible to the player!<br \/>\n More than that, it cost time I could have spent on polish, or level design, wich are the important things this game (still) needs.<\/li>\n <li>I&#8217;m &#8230; not really happy with the end result. Oh, pleased to have finished what is technically a complete game, yes, absolutely.<br \/>\n But to me it seems like it just barely passes &#8216;good enough to submit&#8217;.<br \/>\n I don&#8217;t think there is much you could cut from the game without losing at least another catagory (I already decided to loose &#8216;audio&#8217; and &#8216;mood&#8217;).<br \/>\n (Well, the txt-based level load system maybe. But since that was already done on the first day, it doesn&#8217;t <em>feel<\/em> as if I could have cut it.)<\/li>\n <li>If you&#8217;ve got a library, then physics are very doable.<br \/>\n It&#8217;s just a question of wheter you should try to implement it in a puzzler, since testing becomes a lot harder.<br \/>\n Although my language of choice (<a href=\"https:\/\/love2d.org\/\">L\u00d6VE<\/a>) has <a href=\"http:\/\/box2d.org\/\">box2d<\/a> (well known 2d-physics-lib.) built-in (used &#8216;underwater&#8217; by L\u00d6VE),<br \/>\n I still wonder how much time I lost fiddling not only with a new language, but also it&#8217;s physics sub-system.<br \/>\n All-in-all, I&#8217;m not sure how much time I lost because of this.<\/li>\n <li>Not being in a team? I can amuse myself on my own just fine most of the time,<br \/>\n but not having anyone to play these ideas off on made me feel strangely lonely.<br \/>\n Oddly this wouldn&#8217;t have been the case for a larger project I think?<br \/>\n Though it had definite upsides; I could focus pretty well <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ul>\n <p><span style=\"text-decoration: underline\">What went right:<\/span><\/p>\n <ul>\n <li>There <em>is<\/em>\u00a0a complete end result, as in, &#8216;actual, playable game&#8217;.<br \/>\n Menu, three levels, sprites, sound, win-screen.<br \/>\n In theory, it might be possible to have fun figuring out the puzzles <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n (Well I wouldn&#8217;t have submitted it otherwise!)<\/li>\n <li>I had originlly planned to spend only the first day programming the basics, and the second day on art.<br \/>\n It didn&#8217;t turn out that way (I had only about 7 hours left for the actual art in the end),<br \/>\n but the constant pressure of &#8216;must hurry or can&#8217;t art&#8217; kept some things nicely focussed.<\/li>\n <li>Taking the time to sleep and eat.<br \/>\n I know from experience that taking away sleep-time does not work for me.<br \/>\n I need my 8 (or in case of the last three nights, 6) hours of sleep!<\/li>\n <li>&#8216;Learning on the job&#8217;, then still being able to submit about two minutes before the dealine(3), even though I understand it&#8217;s &#8230; not exactly recommended to:\n <ul>\n <li>Jump into the compo instead of the jam for a first timer,<\/li>\n <li>Let alone doing it with a language (L\u00d6VE\/lua) which you have, say, only used lightly for about one or two days before(8),<\/li>\n <li>Or carefully picking out audio and visual tools, have no time during the warm-up weekend (or before that) to practice in them<br \/>\n and then, dring the compo itself, not touching any of those and just using bog standard Windows Paint(2)<\/li>\n <\/ul>\n <\/li>\n <li>Being a first time participant, I definitely &#8216;tried something new&#8217; \ud83d\ude09<br \/>\n (Well, also the language and some other stuff.)<\/li>\n <\/ul>\n <p>I anyone still wants to have a go at it after reading all this, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=50394\">here<\/a> it is.<\/p>\n <p>0] Lua has&#8230; changed me. Since when did I start numbering things from &#8216;1&#8217;? My programers-licence will surely be revoked if I keep this up! \ud83d\ude09<br \/>\n 1] I know there are 21 days, but I also know if I start thinking like that I&#8217;ll end up with no judged games one day before the deadline.<br \/>\n 2] With a little help from The Gimp to create a translucent background for the sprites.<br \/>\n 3] Ok, there was something called packaging hour, but it still felt good <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n 4] That&#8217;s the opposite of the first point, but bear with me here!<br \/>\n 5] It was going to be named either &#8216;Gaze of the Gorgon&#8217; or &#8216;Petrified&#8217;. Now that I think about it, &#8216;Hold Still&#8217; would have been funnier \ud83d\ude09<br \/>\n 6] For the record, that is &#8216;create your own weapon out of parts, then hit &#8216;simulate&#8217; to see it it actually hits the target(7)&#8217;.<br \/>\n 7] Gah! I just figured out now I should have made one of those red-white-red circular targets instead of a box that says: &#8216;goal block&#8217;,<br \/>\n dang that would have made things clearer for the player.<br \/>\n 8]\u00a0&#8230; but I encountered no mayor hurdles or made bugs that had me held up for more than, say, 30 minutes.\u00a0Maybe I got lucky?<\/p>\n <p>&nbsp;<\/p>","time":"April 20th, 2015 8:48 am","title":"Post-Payload"}