Post-Mordem Umbrellespionage

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50718
So now that I have had some time to sleep I wanted to talk a bit about my time with Ludum Dare. I think this is actually an amazing thing for someone like me. I actually have done a lot of messing with game engines and whatnot but never made anything even close to resembling a “finished product.” But something about having a set deadline with specific requirements really drove me and I spent a lot of time polishing. I am a little disappointed that I only made one level; but I wanted the level, the UI, the art assets, all to have a specific feel to them and it is amazing how much time and effort that takes.
I actually ended up wasting a bit of time because I thought royalty free music was allowed so I got super flustered when I had to whip out my guitar and knock out a (meh) tune. A little sad it didn’t match up to the royalty free stuff, but then he probably spent more time on his one song then I did the whole game.
So far I have only found two significant bugs, despite the complexities of making a stealth game, one of which is more unities fault (how they handle collisions) and thankfully it is only what one could say more of an “exploit” then “oh god have to patch this.”

Overall I am quite happy with how it turned out, and while there are some hitches, I am surprised how polished I was able to make it. Looking forward to the next Ludum Dare, and in the mean time, I may add some extra levels to the thing ๐