{"author_name":"cdgugler","cat":"LD #32","comments":[],"epoch":1429495980,"likes":0,"metadata":{"p_key":"18396","p_author":"cdgugler","p_authorkey":"15070","p_urlkey":"53712","p_title":"Just barely","p_cat":"LD #32","p_event":"LD32","p_time":"1429495980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15070","us_name":"cdgugler","us_username":"cdgugler","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I just barely made it in with a shell of the game I had planned, that&#8217;s how it always work though, right?<\/p>\n <p>I didn&#8217;t have a chance to get around to sound, but the sprites were all made with Gimp and Inkscape. The game is an HTML5 game made with the help of the awesome Phaser.js.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=15070\">http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=15070<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/html5\/\" rel=\"tag\">html5<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/javascript\/\" rel=\"tag\">javascript<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/phaser\/\" rel=\"tag\">phaser<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/phaser-js\/\" rel=\"tag\">phaser.js<\/a><\/p>","time":"April 19th, 2015 9:13 pm","title":"Just barely"}