{"author_name":"Mantlair","cat":"LD #32","comments":[{"author_name":"ForSpareParts","time":"April 19, 2015 8:58 pm","epoch":1429495080,"text":"Sign up for an account at itch.io. They can host WebGL games (and other builds, if you&#8217;d like to publish any).","spam":"N"},{"author_name":"ViKing Games","time":"April 19, 2015 8:58 pm","epoch":1429495080,"text":"Yes, you can use Dropbox.","spam":"N"}],"epoch":1429494960,"likes":0,"metadata":{"p_key":"18412","p_author":"Mantlair","p_authorkey":"49861","p_urlkey":"53728","p_title":"What should i do about hosting?","p_cat":"LD #32","p_event":"LD32","p_time":"1429494960","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"49861","us_name":"Mantlair","us_username":"mantlair","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I have complated my game for compo and submitted the widows version and source. I hvae managed to make build for WebGL on another computer. My computer was 32 bit. Huh. I have no idea what to do with this build can i place it on a dropbox or something? or is there better places? (Using unity BTW)<\/p>","time":"April 19th, 2015 8:56 pm","title":"What should i do about hosting?"}