{"author_name":"ZestyPro","cat":"LD #32","comments":[],"epoch":1429494600,"likes":0,"metadata":{"p_key":"18421","p_author":"ZestyPro","p_authorkey":"23260","p_urlkey":"53737","p_title":"LD32 Post Mortem","p_cat":"LD #32","p_event":"LD32","p_time":"1429494600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"23260","us_name":"ZestyPro","us_username":"zestypro","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Where do I begin.<\/p>\n <p>Pros:<\/p>\n <p>&#8211; Clear-concept<\/p>\n <p>&#8211; Stepped outside of comfortable genres<\/p>\n <p>-Expandable scripting system<\/p>\n <p>-Was fun.<\/p>\n <p>-Learned much more of how the Unity engine works<\/p>\n <p>&nbsp;<\/p>\n <p>Cons:<\/p>\n <p>-Had technical problems that lost me time and polish (probably 2+ hours ).<\/p>\n <p>-Didn&#8217;t allows myself enough time to develop aesthetic (everything ended up as programmer art).<\/p>\n <p>-Didn&#8217;t allow myself enough time to make clear tutorial for players<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>My opinion: I over-scoped on this one and ended up with a mediocre game. The core game play, while glitchy and unpolished, works. So I consider it a success in the most educational of ways.<\/p>\n <p>&nbsp;<\/p>\n <p>Where to go from here:<\/p>\n <p>-Besides make better games<\/p>\n <p>-Scope back.<\/p>\n <p>-Allow more time for developing art assets and fixing bugs<\/p>\n <p>-Allow more time for fixing bugs<\/p>\n <p>-Account for time to create some sort of tutorial<\/p>\n <p>&nbsp;<\/p>\n <p>Well that&#8217;s it for me. Time to move on wards to other projects!<\/p>","time":"April 19th, 2015 8:50 pm","title":"LD32 Post Mortem"}