Where do I go from here?
Well… despite having virtually no major interruptions this time around, I managed to let things get out of hand again. I say that like I’m upset, but frankly, I had a LOT of fun with this, and learned a lot of cool things with Unity. This is actually the first attempt I’ve made at doing an LD with Unity and I have to say it went really well all things considered.
It’s kind of silly how attached I’ll get to characters sometimes… I actually feel serious guilt just for never actually providing the world where these characters can live out their stories.

I think it mostly has to do with that first convincing expression on a character’s face that really gets across what you’re aiming for. This is Dr. Tooey. He is… completely out of his mind… and head-over-heels in love with a collapsed star that he’s got in that little container there.
I spent probably 5-6 hours just building 1 level here. Usually I’d be spending 5-6 hours building something to generate a level for me. I was happy with the results though.
Maybe part of my problem is that I get wrapped up in the atmosphere of it and lose focus on actually making it DO something.
Oh, but it DOES
In case anyone hasn’t picked up on it already, I was hoping to achieve a little Katamari Damacy-ness with the “gobble up bigger and bigger objects”. I was amazed just how good plain, vertex-colored meshes looked in Unity with the “Standard” lighting.
I definitely achieved the chaos I wanted… but that chair to the side of him definitely SHOULD be getting sucked directly into the vortex and it’s not.
Oh god, Tree Particles.
I guess this is somewhat of a peri-mortem post. Still got another 24 hours or so to submit this, and I probably still will, but I am incredibly burnt out, and still have the work week ahead of me. Hoping to maybe use this as an excuse to actually get in the habit of doing some collaborative game dev after work on occasion again.
Good night everyone! It’s been fun!






