{"author_name": "careless", "cat": "LD #32", "comments": [], "epoch": 1429491300, "likes": 3, "metadata": {"p_key": "18473", "p_author": "careless", "p_authorkey": "32413", "p_urlkey": "53792", "p_title": "Light of the Living Dead", "p_cat": "LD #32", "p_event": "LD32", "p_time": "1429491300", "p_likes": "3", "p_comments": "0", "p_status": "UPD5", "us_key": "32413", "us_name": "careless", "us_username": "careless", "event_start": "1429228800", "event_key": "27", "event_name": "LD32"}, "text": "<p>Game at the end of day 2</p>\n <p><iframe width=\"500\" height=\"281\" src=\"https://www.youtube.com/embed/O93M28FZhtw?feature=oembed\" frameborder=\"0\" allowfullscreen></iframe></p>\n <p>My first post and Jam with LD, I thought about entering the compo but the pressure of 48 hours was too much. With just 15 minutes left I would be posting a concept / prototype not worth playing.</p>\n <p>So anyway I will have a game to submit come end of play tomorrow, that in itself is a huge achievement personally. I often get caught up in the fun of a new project then grow bored all too soon leaving it unfinished.</p>\n <p>I had a mini melt down today and walked away from the PC for around 3/4 hours, which is crazy during a jam, thanks to some Twitter users I stopped moaning and got on with some code. Am confident with where I am and feel another 24 hours is plenty to finish!</p>\n <p><strong>TODO</strong></p>\n <ul>\n <li>floor tiles</li>\n <li>animate hero</li>\n <li>enemies drop xp</li>\n <li>torch upgrades</li>\n <li>level exits</li>\n <li>ending</li>\n <li>more enemies</li>\n </ul>", "time": "April 19th, 2015 7:55 pm", "title": "Light of the Living Dead"}