{"author_name":"SyBen","cat":"LD #32","comments":[],"epoch":1429490100,"likes":2,"metadata":{"p_key":"18500","p_author":"SyBen","p_authorkey":"36157","p_urlkey":"53819","p_title":"POST MORTEM \u2013 The other guys\u2019 weapon (LDCOMP32)","p_cat":"LD #32","p_event":"LD32","p_time":"1429490100","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"36157","us_name":"SyBen","us_username":"syben","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>After submitting the <a title=\"the other guys' weapon\" href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=36157\" target=\"_blank\">entry<\/a>, it&#8217;s time to conclude thoses 48 hours of development. This is my second participation and like the previous one, I had a great and challenging time working on this subject. Two numbers to compare the two entries :<\/p>\n <ul>\n <li>184 lines of commented code in the LD29, 242 lines of OMGWHATISTHAT for LD32;<\/li>\n <li>7 assets (4 sprites, 1texture, 2 sounds) for LD29, 12 (2 spritesheets, 6 sprites, 1 texture, 2 sounds, 1 track) for LD32.<\/li>\n <\/ul>\n <p>So even if I failed at making multiple levels for the game, I still am quite satisfied with the result and the learning process. The theme was fun and quite open, and I&#8217;ve already seen nice weapons and concepts on Twitter and this website. For the game, I wanted the unconventional weapon to be fully part of the gameplay rather than just a fun discovery of a concept. That&#8217;s why the goal is to use the opponent weapon against himself while having no offensive possibility : the unconventional weapon being the use of the other guys&#8217; weapon. The hero being a turtle was a way to place reflexion over reactivity, and the other levels would have been around patterns or bosses with 3 or 4 items to activate in the right order but hey, time limit ^^.<\/p>\n <p>&nbsp;<\/p>\n <p>So the pros :<\/p>\n <ul>\n <li>More art in the same time, hurray !<\/li>\n <li>A game &#8220;winnable&#8221; in his current state<\/li>\n <li>Aseprite which is just a wonderful tool for pixel art and creating spritesheets<\/li>\n <\/ul>\n <p>And the cons :<\/p>\n <ul>\n <li>Only one level so really short<\/li>\n <li>The gameplay is not really thrilling, as the concept is not developed<\/li>\n <li>The hitbox feels sometime like it is not on the fire on some close hits<\/li>\n <li>I should do the warmups.<\/li>\n <\/ul>\n <p>Software used :<\/p>\n <ul>\n <li>Phaser.io for the engine<\/li>\n <li>Aseprite for the art<\/li>\n <li>SFXR for the sounds<\/li>\n <li>Autotracker.py to generate the music<\/li>\n <li>Sublime Text for the code<\/li>\n <\/ul>\n <p>Anyway, looking forward for the next LD and have fun playing and making games <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"April 19th, 2015 7:35 pm","title":"POST MORTEM \u2013 The other guys\u2019 weapon (LDCOMP32)"}