I'm in!

Hey everyone, first off good luck to each and everyone of you, have a great jam!

I'm going Compo, with my usual stack: - Unity - Aseprite - FL Studio - Spritemancer / Pixel Composer - Licht (a general-purpose library for Unity)

You may think those strange machines are the wrong tool for the job to make your game, but you might be surprised when they clear a path to your delivery, even when you leave something behind like that feature you wanted so bad. The typical brain fog signals on the horizon, and it spreads, giving you a very limited visibility. Remember to take care of your health bar, which is more than a health bar, so you can salvage your game, or maybe even ascend to glory. You don't need cartography to find shelter from the fatigue, just sleep well and watch out for the parasites!

And remember, start small!

(And uh, every input does two things or something)

Have fun, y'all!