Oddest Jobs – Update 2

The game is starting to look pretty good. Almost all functionality is implemented. Now it’s just a question of content. I need more levels and I’m suffering because of my own choices 😀

A lesson for next time: don’t use too many separate tilesets. Even if your levels have several background layers, use just one tileset for all of them. It’s hell trying to keep drawing only the right tiles from the right files only to the right layers. Hell, I tell you. I’m really happy about how the faked shadow thingies turned out however! They make my coder graphics almost bearable 😀

This is what it looks like now:

Comments

19. Apr 2015 · 18:55 UTC
I wish I thought of that.