{"author_name":"dallonf","cat":"LD #32","comments":[{"author_name":"","time":"April 19, 2015 12:52 pm","epoch":1429465920,"text":"That&#8217;s always the hardest part &#8211; when your game works, it&#8217;s exactly as you imagined it, and it&#8217;s not fun. That&#8217;s one of the biggest lessons of ludum dare about the value of prototyping. Good luck!","spam":"N"}],"epoch":1429465740,"likes":0,"metadata":{"p_key":"18793","p_author":"dallonf","p_authorkey":"44672","p_urlkey":"54114","p_title":"That moment when you realize why your game isn\u2019t fun.","p_cat":"LD #32","p_event":"LD32","p_time":"1429465740","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"44672","us_name":"dallonf","us_username":"dallonf","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<ul>\n <li>It&#8217;s a game based on experimenting with crazy and impractical weapons.<\/li>\n <li>The objective is to destroy as many enemies as possible.<\/li>\n <li>The only enemy type so far is a creeper-style robot that detonates itself.<\/li>\n <li>As a result, you can play the entire game without firing once.<\/li>\n <\/ul>\n <p>*facepalm*<\/p>\n <p>Now it&#8217;s time to make a better enemy&#8230;<\/p>","time":"April 19th, 2015 12:49 pm","title":"That moment when you realize why your game isn\u2019t fun."}