Needle in a Neighborhood Progress Report 1
Our game, now entitled Needle in a Neighborhood, is coming along well. We redrew the houses, so instead of being just white cubes they have a little more definition. They need to be customized individually still but at least they *somewhat* look like houses now.

We attempted to make this a co-op game, but that failed rather miserably so we’re sticking with it being single player. We’re adding more spare rooms to populate our neighborhood with, including what I personally like to call the Card Room.

We really need to get around to texturing the various walls and floors soon, and more spare rooms are necessary to make the design-mandatory exploration worthwhile, but so far, so good.
A quick look behind said design: the rooms themselves are stored individually and loaded into the houses in a random (but fixed per play session) arrangement, so one time you might find the card room in this particular room of the house with the brown carpet (we’re currently identifying houses largely by their varied carpet colors), and the next time it might be a living room, or a dining room, or even… well, I don’t want to spoil all the surprises quite yet. You get the idea, though.
I’ll post more updates over the next couple of days. Until then, have fun everyone!