Progress Update: not much…

Well, the Nape stuff didn’t work out- turns out HaxeFlixel’s integration with Nape hasn’t been updated with the rest of HaxeFlixel, and trying to fix it only brought on more bugs. Now, it’s time for me to follow through on that promise I made to myself yesterday and drop Nape entirely. I’ve gotta find a workaround that doesn’t use a “real” physics engine for my core mechanic. I have an idea, but I can only hope it’ll work…

Since I got next to nothing accomplished yesterday fiddling with that stuff, I’m entering the Jam. I guess the 48 hours comprised of today and tomorrow will be my “Compo” period.