{"author_link":"\/users\/neon","author_name":"Neon","author_uid":"neon","comments":[],"epoch":1682621114,"event":"LD53","format":"md","ldjam_node_id":351589,"likes":11,"metadata":{"p_key":"188258","p_author":"Neon","p_authorkey":"1000230","p_urlkey":"418345","p_title":"I'm in!","p_cat":"LDJam ","p_event":"LD53","p_time":"1682621114","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1000230","us_name":"Neon","us_username":"neon","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":6,"author":230,"body":"Been a while since my last LD, and I've done only a few in the last few years. It's the 25th Ludum Dare since my first one though, so if for nothing else, I'm in for my own anniversary!\n\nOne thing I've been doing instead of joining Ludum Dares has been hacking on renderers. Last summer I wrote a game using a Vulkan renderer I made during the previous year, and that took a month. Now I'm intending on doing that again this weekend, with an OpenGL renderer I wrote during the last ~2 weeks! Surely the game's development time will scale similarly...\n\nTech and tools I'll be using:\n- No engine, just the renderer as base code: <https:\/\/github.com\/neonmoe\/ld53-base-code>\n  - Rust (+ emscripten for the embedded web build! We live in exciting times.)\n  - SDL 2\n  - OpenGL ES 3.0 (the WebGL 2 compatible subset)\n- Blender\n- Krita and\/or Material Maker (depending on the art style I'll go for)\n- MilkyTracker\n\nThe audio part, as always, is a big question mark for me. I often neglect it in game jams, and don't really practice making music in general. But maybe this time! MilkyTracker has seemed very fun to play with, even if my composition skills won't live up to my own standards.\n\nOther than that, I'm feeling pretty confident, no looming deadlines at university or work, and I think I've got the tech part down pretty good. Have a fun Ludum Dare 53 everyone!","comments":1,"comments-timestamp":"2023-04-27T18:55:47Z","created":"2023-04-27T18:27:51Z","files":[],"files-timestamp":0,"id":351589,"love":11,"love-timestamp":"2023-04-28T04:34:17Z","meta":[],"modified":"2023-04-28T04:34:17Z","name":"I'm in!","node-timestamp":"2023-04-27T18:45:14Z","parent":351586,"parents":[1,5,9,332127,351586],"path":"\/events\/ludum-dare\/53\/sailing-venus\/im-in","published":"2023-04-27T18:45:14Z","scope":"public","slug":"im-in","subsubtype":"","subtype":"","type":"post","version":1078709},"node_metadata":{"n_key":"351589","n_urlkey":"418345","n_parent":"351586","n_path":"\/events\/ludum-dare\/53\/sailing-venus\/im-in","n_slug":"im-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"230","n_created":"1682620071","n_modified":"1682656457","n_version":"1078709","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/sailing-venus\/im-in","text":"Been a while since my last LD, and I've done only a few in the last few years. It's the 25th Ludum Dare since my first one though, so if for nothing else, I'm in for my own anniversary!\n\nOne thing I've been doing instead of joining Ludum Dares has been hacking on renderers. Last summer I wrote a game using a Vulkan renderer I made during the previous year, and that took a month. Now I'm intending on doing that again this weekend, with an OpenGL renderer I wrote during the last ~2 weeks! Surely the game's development time will scale similarly...\n\nTech and tools I'll be using:\n- No engine, just the renderer as base code: <https:\/\/github.com\/neonmoe\/ld53-base-code>\n  - Rust (+ emscripten for the embedded web build! We live in exciting times.)\n  - SDL 2\n  - OpenGL ES 3.0 (the WebGL 2 compatible subset)\n- Blender\n- Krita and\/or Material Maker (depending on the art style I'll go for)\n- MilkyTracker\n\nThe audio part, as always, is a big question mark for me. I often neglect it in game jams, and don't really practice making music in general. But maybe this time! MilkyTracker has seemed very fun to play with, even if my composition skills won't live up to my own standards.\n\nOther than that, I'm feeling pretty confident, no looming deadlines at university or work, and I think I've got the tech part down pretty good. Have a fun Ludum Dare 53 everyone!","title":"I'm in!","wayback_source":[]}