{"author_link":"\/users\/jesus-gonzalez","author_name":"Jes\u00fas Gonz\u00e1lez","author_uid":"jesus-gonzalez","comments":[],"epoch":1682621243,"event":"LD53","format":"md","ldjam_node_id":351634,"likes":8,"metadata":{"p_key":"188290","p_author":"Jes\u00fas Gonz\u00e1lez","p_authorkey":"1002479","p_urlkey":"418377","p_title":"Choice of tools: Rust vs Unity","p_cat":"LDJam ","p_event":"LD53","p_time":"1682621243","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1002479","us_name":"Jes\u00fas Gonz\u00e1lez","us_username":"jesus-gonzalez","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":8,"author":2479,"body":"As I usually post on Masto (https:\/\/mastodon.gamedev.place\/@jesus), I'm working on my game with a self made engine built with Rust* (wgpu, winit, kira, egui, gltf). It's still missing many basic features but I'm really tempted to go with it this LD.\n\nIf using my own engine I'll have to:\n- Limit my scope to my current tech and tooling capabilities. This might actually be a good thing in the context of a game jam.\n- Accept that a web build won't be happening. I'm plan on adding support for this in the future but it is low priority and not trivial.\n\nThe backup option if going with Unity again.\n\nI'll reconsider this when \"Strange Machines\" is announced as the theme and I have some ideas.\n\n\n\n\n\\* *Not endorsed by the Rust Foundation*","comments":3,"comments-timestamp":"2023-04-28T01:03:34Z","created":"2023-04-27T18:42:29Z","files":[],"files-timestamp":0,"id":351634,"love":8,"love-timestamp":"2023-04-28T04:28:16Z","meta":[],"modified":"2023-04-28T04:28:16Z","name":"Choice of tools: Rust vs Unity","node-timestamp":"2023-04-27T19:08:17Z","parent":333775,"parents":[1,5,9,332127,333775],"path":"\/events\/ludum-dare\/53\/$333775\/choice-of-tools-rust-vs-unity","published":"2023-04-27T18:47:23Z","scope":"public","slug":"choice-of-tools-rust-vs-unity","subsubtype":"","subtype":"","type":"post","version":1078877},"node_metadata":{"n_key":"351634","n_urlkey":"418377","n_parent":"333775","n_path":"\/events\/ludum-dare\/53\/$333775\/choice-of-tools-rust-vs-unity","n_slug":"choice-of-tools-rust-vs-unity","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2479","n_created":"1682620949","n_modified":"1682656096","n_version":"1078877","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/$333775\/choice-of-tools-rust-vs-unity","text":"As I usually post on Masto (https:\/\/mastodon.gamedev.place\/@jesus), I'm working on my game with a self made engine built with Rust* (wgpu, winit, kira, egui, gltf). It's still missing many basic features but I'm really tempted to go with it this LD.\n\nIf using my own engine I'll have to:\n- Limit my scope to my current tech and tooling capabilities. This might actually be a good thing in the context of a game jam.\n- Accept that a web build won't be happening. I'm plan on adding support for this in the future but it is low priority and not trivial.\n\nThe backup option if going with Unity again.\n\nI'll reconsider this when \"Strange Machines\" is announced as the theme and I have some ideas.\n\n\n\n\n\\* *Not endorsed by the Rust Foundation*","title":"Choice of tools: Rust vs Unity","wayback_source":[]}