{"author_name":"schizoid2k","cat":"LD #37","comments":[],"epoch":1481433480,"likes":0,"metadata":{"p_key":"1884","p_author":"schizoid2k","p_authorkey":"60097","p_urlkey":"37380","p_title":"My Progress \u2013 Update 3","p_cat":"LD #37","p_event":"LD37","p_time":"1481433480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"60097","us_name":"schizoid2k","us_username":"\/author\/schizoid2k\/","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Just after midnight Saturday here, and I am tired. I have a playable cave shooter game. Next up is to add some background graphics, tweak the sounds, graphics (I hope), and game play, and add a few more power ups. I hope to get all of this done in time.<\/p>\n <p>It&#8217;s a simple, one room shooter, but for some reason this one gave me a lot of problems. Collisions were giving me a headache. Some features were removed since they kind of sucked once I started working on it. Other features were removed due to time.<\/p>\n <p>All in all, it&#8217;s a bit primitive (due to my lack of any art skills), but enjoyable.<\/p>\n <p><img class=\"aligncenter size-large wp-image-592813\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/schizoid2k-LD37-Update-3-550x345.png\" alt=\"schizoid2k LD37 Update 3\" width=\"550\" height=\"345\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/schizoid2k-LD37-Update-3-300x188.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/schizoid2k-LD37-Update-3-768x482.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/schizoid2k-LD37-Update-3-550x345.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>","time":"December 11th, 2016 12:18 am","title":"My Progress \u2013 Update 3"}