So Long, Space Hero!

Well, I’m done with my first Ludum Dare. I’m amazed by the quality of stuff coming out of the rest of you, much higher quality than what I pushed out in the day or so I could work on it (it’s already Sunday night in Tokyo).

The concept behind So Long Space Hero was that the hero of a fictional series of retro video-games has finally been captured by the bad guy, and you’re the weapon that will dispose of him: a virus that infiltrates his pixelly little body, avoids antibodies and pushes cubes out of the way to get at the heart inside and kill the hero once and for all.

I learned a lot creating this, my first game, and I’m looking forward to the next one already. Happy LD everyone!

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