LD #37 first (half) day progress.

Spent all night modelling the room in blender, and it’s not close to finished yet. Grew sick and tired of boring modelling, so I then pulled code from my free software projects, and loaded a test export of the unfinished room with assimp.

Here’s a screenshot of the first real-time rendering of my room. Rudimentary GL fixed function lighting, and walking around in first person without collisions:

Ludum Dare 37 “One Room” – progress 01

Tags: LD #37, opengl, progress