{"author_name":"AidoP","cat":"LD #32","comments":[],"epoch":1429435200,"likes":0,"metadata":{"p_key":"19000","p_author":"AidoP","p_authorkey":"26701","p_urlkey":"54324","p_title":"Update 1","p_cat":"LD #32","p_event":"LD32","p_time":"1429435200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"26701","us_name":"AidoP","us_username":"aidop","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I didn&#8217;t make anything I was happy with on Unity, so I have changed to Swift! Currently my game is running on my iPad but I will soon port it over to OS X.<\/p>\n <p>Anyway, here is a gif<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/kdbw3.gif\"><img class=\"alignnone size-full wp-image-451187\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/kdbw3.gif\" alt=\"kdbw3\" width=\"260\" height=\"195\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>I am using tilt for movement, and the unconventional weapon is still a surprise (But implemented).<\/p>\n <p>&nbsp;<\/p>","time":"April 19th, 2015 4:20 am","title":"Update 1"}