{"author_name":"Bcadren","cat":"LD #32","comments":[{"author_name":"CriticalMammal","time":"April 19, 2015 2:24 am","epoch":1429428240,"text":"It&#8217;s really not bad to be honest, you&#8217;ve got some interesting visuals and an appealing concept. It&#8217;s ambitious of course, so just keep removing the more difficult parts of the design so you can get something basic playable. If anything take a pass on the compo submission and take the extra day to work on it so you can submit it for the Jam.","spam":"N"}],"epoch":1429425780,"likes":3,"metadata":{"p_key":"19060","p_author":"Bcadren","p_authorkey":"29133","p_urlkey":"54384","p_title":"Thinking about giving in","p_cat":"LD #32","p_event":"LD32","p_time":"1429425780","p_likes":"3","p_comments":"2","p_status":"UPD5","us_key":"29133","us_name":"Bcadren","us_username":"bcadren","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>This is all I have: https:\/\/www.youtube.com\/watch?v=syRNEPTlXKQ<\/p>\n <p>And it&#8217;s not like it&#8217;s because I didn&#8217;t get that much time. I mean I did spend about 2 hours brainstorming at the beginning; but I&#8217;ve worked for most of the time up until now. It was bogged down by a lot of things; like general lack of modelling software\/trying to handcode animations (don&#8217;t do it unless you have to; you can get cleaner curves that you could with software; but it&#8217;s such a pain.<\/p>\n <p>The concept was for an isometric platformer where you CAN&#8217;T TURN (except by doing a trick on a half pipe or quarter pipe) and kill enemies with a combination of dodging [both angry enemy falls off cliff and shooter enemy with bounce shot ends up shooting themself] and actually hitting with the board (bunny hops). Still needs break away platforms and A LOT of the board&#8217;s behavior; including all of the player control; but so much effort when into manually coding models and the only way I could think of of doing the physics is&#8230;not THAT complex but too complex for a somewhat sleep-starved coder to really focus on. [It&#8217;s an 2D array of objects with tile types and height values; the board&#8217;s behavior changes based on a check when hitting a new tile.]<\/p>\n <p>I&#8217;ll still show all code; including the manual meshes. (NEVER DO THIS; unless you NEED the procedural generation; not worth it for normal models) and I&#8217;ll still finish the game just no way it&#8217;s in time.<\/p>\n <p>Pastebin of all current code:<br \/>\n http:\/\/pastebin.com\/ECbhRFB5<\/p>\n <p>Don&#8217;t guess there&#8217;s any shame in it; though I do feel bad that I&#8217;ve only ever FINISHED one LD (my first), despite this being my 4th.<\/p>","time":"April 19th, 2015 1:43 am","title":"Thinking about giving in"}