{"author_name":"Truck","cat":"LD #32","comments":[{"author_name":"Truck","time":"April 19, 2015 3:43 am","epoch":1429432980,"text":"To that end:","spam":"N"}],"epoch":1429423500,"likes":1,"metadata":{"p_key":"19068","p_author":"Truck","p_authorkey":"8368","p_urlkey":"54392","p_title":"zerobrane","p_cat":"LD #32","p_event":"LD32","p_time":"1429423500","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"8368","us_name":"Truck","us_username":"truck","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I should probably point out that I am using <a title=\"Zerobrane Studio\" href=\"http:\/\/studio.zerobrane.com\" target=\"_blank\">zerobrane studio<\/a> for both debugging and for &#8216;livecoding&#8217; &#8211; things like adjusting border locations on the fly.\u00a0 I actually had forgotten that I could adjust, then save the locations from within zerobrane, and it would of course then be able to be edited in the main sublime(3) stuff.<\/p>\n <p>Saves time and is, well, pretty darned good (:<\/p>\n <p>So add &#8216;Zerobrane Studio&#8217; to the list of tools.\u00a0 And, of course, mad props to <a title=\"Swankypaint\" href=\"http:\/\/dime.lo4d.net\/dl\/swpaint\" target=\"_blank\">Swankypaint<\/a> by Wetgenes (Xix and Shi.)\u00a0 Cuz it rules.\u00a0 (You can see how Swanky Swankypaint is by going to <a title=\"paint.lo4d.net\" href=\"http:\/\/paint.lo4d.net\" target=\"_blank\">http:\/\/paint.lo4d.net<\/a> with chrome or firefox. And, despite what Xix says, Chromium (:\u00a0 He&#8217;s just worried some people will be using chromium without the important native client, which I guess some Debian-based things (like Ubuntu) won&#8217;t have.\u00a0 Archlinux users like myself have no problem. (:\u00a0 )<\/p>\n <p>Anyway Zerobrane got me my borders much faster than the adjust\/run\/re-adjust\/run non-construct.<\/p>","time":"April 19th, 2015 1:05 am","title":"zerobrane"}