Wound Up
Totally forgot to post any sort of updates. So well, here goes.
The goal is to knock over the various targets in the scene. You have a wind-up car, you can wind longer to drive longer. You aim the car in a particular direction, hold the mouse to wind up and when you release, it goes…
Before each round, you can select one car upgrade and one weapon. The car upgrades affect behavior of the car. For example, if it collides and stops, it will reverse and turn 90 degrees, then go forward again. Weapons are, well, unconventional.
So far, things are going ok. As usual ran into annoying physics gotchas. Also spending a lot of time on the menu/dialogs. The intent was for the car upgrades and the weapons to be power ups that enable these features in different levels. We’ll see what features survive by Sunday night 
Unfortunately, it’s not showing well at this point because I don’t have any decent levels. But the mechanics seem to be working well, and it mostly behaves as expected. Also, need to figure out if I want some options or so for the camera, or keep this fixed view. While in the menus, there’s a rotating camera around the scene, which looks nice.
