First day

ld32Haha I’m bad at making animated gifs. That looks fun though.

Well, it’s not much to look at, but it’s actually a game instead of a weird snowball throwing simulator like last time.  It’s two-player and played on one keyboard.  You take turns making little melodies/raps out of four notes/words. These get thrown at your enemy, and they have to match it back, simon-says-like.  If you’re off-beat, control switches to the other player and you get booed.

I wasted the whole morning trying to be clever with the beat-matching

To-do for tomorrow:

1) Improve the beat-matching. It’s hard to get it in the narrow range of challenging-but-fun.  I’ve never programmed a game where sound matters.

2) Tighten everything up.  Right now there’s weird delays and stuff.

3) An actual background, etc.

4) More characters.

5) More voices.

6) Juicy.

Comments

19. Apr 2015 · 00:54 UTC
I liked because it’s fun