Mightier than the Sword – First day recap
My take on the theme was “words as a weapon”, so my main character had to be a writer. Of course, this called for the game to be a sidescrolling kung fu beat ’em up game because… I don’t know why. But I used Unity3D so I could do cooler lighting. With an extra dimension, I was able to combine it with a sidescrolling 2D platformer, resulting in… I suppose you’d call it just a sidescroller? Once I have levels designed, of course… right now, I’m still tweaking movement.

If that gif isn’t animated, click on it.