I’m a Unity noob…

…no doubt.

 

Still, I’m thinking very seriously about writing a strongly worded letter to the guy who decided that game objects can have multiple components of the same type by default. When is that ever the right idea?!?

Comments

19. Apr 2015 · 00:19 UTC
I get that it’s a sort of a double-edged sword if you have multiple renderers or something like that by accident, and try to debug that.