{"author_name":"matthewd673","cat":"LD #32","comments":[],"epoch":1429401000,"likes":1,"metadata":{"p_key":"19241","p_author":"matthewd673","p_authorkey":"38850","p_urlkey":"54566","p_title":"Enemy concept (update 7.5)","p_cat":"LD #32","p_event":"LD32","p_time":"1429401000","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"38850","us_name":"matthewd673","us_username":"fizz","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Considering a design like this for my enemies. I want them to be kind of forlorn and dejected looking. That happy face looking thing will be a protruding nose &#8211; he isn&#8217;t smiling. On an unrelated note my working name for this game has been Weapons of Mass Illumination, but I&#8217;m not too happy with it. Any thoughts?<\/p>\n <div id=\"attachment_449603\" style=\"width: 74px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/W-O-M-I-enemy-concept.png\"><img class=\"size-full wp-image-449603\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/W-O-M-I-enemy-concept.png\" alt=\"*sigh*\" width=\"64\" height=\"128\" \/><\/a><p class=\"wp-caption-text\">*sigh*<\/p><\/div>","time":"April 18th, 2015 6:50 pm","title":"Enemy concept (update 7.5)"}