Skies and Trails
Ever since I read that GDC article about the skies in Brutal Legend, I’ve been wanting to do a particle-system based sky for something. So here we go! And we’ve got some trails on the projectile, which moves in, let’s say, an unconventional way. Close enough!
Enemy spawners are in, and getting ready to be triggered by timers. At some point, though, I really should stop and make some character art…
