{"author_name":"ingledewjf","cat":"LD #37","comments":[],"epoch":1481419260,"likes":0,"metadata":{"p_key":"1935","p_author":"ingledewjf","p_authorkey":"502264","p_urlkey":"37428","p_title":"Time for sleep, with a scary TODO list","p_cat":"LD #37","p_event":"LD37","p_time":"1481419260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"502264","us_name":"ingledewjf","us_username":"ingledewjf","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>So Day 1 complete.<\/p>\n <p>I&#8217;m pretty happy with progress &#8211; I&#8217;ve got minor interactions sorted out and have my scene and audio set up.<\/p>\n <p>Tomorrow, I&#8217;m going to start by looking at the second &#8220;part&#8221; &#8211; a map and a gui for sending commands. Probably going to start with a bit of art and move on to the logic afterwards.<\/p>\n <p>Then, I&#8217;ll look into displaying the game state information on a second &#8220;map&#8221;, but leave this as a GUI element.<\/p>\n <p>&nbsp;<\/p>\n <p>Gotta work out how to transfer from WASD\/mouselook to clicking buttons on screen in Unity for all this&#8230;<\/p>\n <p>&nbsp;<\/p>\n <p>Night all,\u00a0may your caffeine sustain you through the night.<\/p>","time":"December 10th, 2016 8:21 pm","title":"Time for sleep, with a scary TODO list"}