{"author_name":"x1212","cat":"LD #32","comments":[],"epoch":1429391340,"likes":0,"metadata":{"p_key":"19370","p_author":"x1212","p_authorkey":"25277","p_urlkey":"54697","p_title":"end of day 1","p_cat":"LD #32","p_event":"LD32","p_time":"1429391340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25277","us_name":"x1212","us_username":"\/author\/x1212\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Time for some sleep, last thing I made was a shader with godot&#8217;s graphic shader editor.<\/p>\n <p>That shader does what it should do, but I no longer have any idea why (and if there isn&#8217;t a simpler\/better way for this) &#8230; getting too tired &#8230;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screenshot12.png\"><img class=\"alignnone size-medium wp-image-448790\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screenshot12-300x169.png\" alt=\"Screenshot1\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screenshot12-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screenshot12-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"April 18th, 2015 4:09 pm","title":"end of day 1"}