{"author_link":"\/users\/lintfordpickle","author_name":"Lintfordpickle","author_uid":"lintfordpickle","comments":[],"epoch":1682751430,"event":"LD53","format":"md","ldjam_node_id":360339,"likes":5,"metadata":{"p_key":"194029","p_author":"Lintfordpickle","p_authorkey":"1000148","p_urlkey":"424551","p_title":"2 Hours in - Basic Idea down and Feature Creep already","p_cat":"LDJam ","p_event":"LD53","p_time":"1682751430","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1000148","us_name":"Lintfordpickle","us_username":"lintfordpickle","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":7,"author":148,"body":"I've decided that this LD I'm going to go with the jam, and instead of starting from scratch with (a 16th!) game idea, I'm going to build on my LD47 entry.\n\nIn LD47 I created a very crude [train track game](https:\/\/ldjam.com\/events\/ludum-dare\/47\/rail-war) which I'm going to extend into a basic FTL style delivery game. I think the biggest issue is going to be stripping down the features to something managable, but still fun, that I am able to complete in ~2 days.\n\nI have a basic mock up of the level progressions:\n\n![mock.png](\/\/\/raw\/49\/z\/57d5e.png)\n\nI think the biggest part missing is the dialog and trigger stuff, but I hoping I can stick something together in time - even if that means making concessions with things like auto-resolved combat\n","comments":0,"created":"2023-04-29T06:51:16Z","files":[],"files-timestamp":0,"id":360339,"love":5,"love-timestamp":"2023-04-29T10:22:47Z","meta":[],"modified":"2023-04-29T10:22:47Z","name":"2 Hours in - Basic Idea down and Feature Creep already","node-timestamp":"2023-04-29T06:58:35Z","parent":333568,"parents":[1,5,9,332127,333568],"path":"\/events\/ludum-dare\/53\/$333568\/2-hours-in-basic-idea-down-and-feature-creep-already","published":"2023-04-29T06:57:10Z","scope":"public","slug":"2-hours-in-basic-idea-down-and-feature-creep-already","subsubtype":"","subtype":"","type":"post","version":1099771},"node_metadata":{"n_key":"360339","n_urlkey":"424551","n_parent":"333568","n_path":"\/events\/ludum-dare\/53\/$333568\/2-hours-in-basic-idea-down-and-feature-creep-already","n_slug":"2-hours-in-basic-idea-down-and-f","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"148","n_created":"1682751076","n_modified":"1682763767","n_version":"1099771","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/$333568\/2-hours-in-basic-idea-down-and-feature-creep-already","text":"I've decided that this LD I'm going to go with the jam, and instead of starting from scratch with (a 16th!) game idea, I'm going to build on my LD47 entry.\n\nIn LD47 I created a very crude [train track game](https:\/\/ldjam.com\/events\/ludum-dare\/47\/rail-war) which I'm going to extend into a basic FTL style delivery game. I think the biggest issue is going to be stripping down the features to something managable, but still fun, that I am able to complete in ~2 days.\n\nI have a basic mock up of the level progressions:\n\n![mock.png](\/\/\/raw\/49\/z\/57d5e.png)\n\nI think the biggest part missing is the dialog and trigger stuff, but I hoping I can stick something together in time - even if that means making concessions with things like auto-resolved combat\n","title":"2 Hours in - Basic Idea down and Feature Creep already","wayback_source":[]}