{"author_link":"\/users\/pianoman373","author_name":"pianoman373","author_uid":"pianoman373","comments":[],"epoch":1682755831,"event":"LD53","format":"md","ldjam_node_id":360648,"likes":12,"metadata":{"p_key":"194246","p_author":"pianoman373","p_authorkey":"1000060","p_urlkey":"424789","p_title":"End of the first day","p_cat":"LDJam ","p_event":"LD53","p_time":"1682755831","p_likes":"12","p_comments":"0","p_status":"WAYBACK","us_key":"1000060","us_name":"pianoman373","us_username":"pianoman373","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":2,"author":60,"body":"Feeling pretty good about the progress so far. My idea this time is a bit more ambitious than previous ones so we'll see if I can actually implement everything in time.\n\nI really wanted to have a nice cloudy background for the sky islands setting and ended up using a huge chunk of pico-8's limited sprite sheet\n![Screenshot 2023-04-29 030621.png](\/\/\/raw\/c3\/z\/57d69.png)\n\nI'm leaving it this way for now but I'm most likely gonna have to look into multicarts or a compression library to fit in enough art for the terrain.\n\nI'm pretty happy with the overall aesthetic though.\n![ezgif.com-resize.gif](\/\/\/raw\/c3\/z\/57d6b.gif)\n\nI also had to implement a dialogue system for the first time. I probably made it way more modular than it needs to be but now I have a good system I can re-use in the future.","comments":0,"created":"2023-04-29T08:03:01Z","files":[],"files-timestamp":0,"id":360648,"love":12,"love-timestamp":"2023-04-29T12:07:02Z","meta":[],"modified":"2023-04-29T12:07:02Z","name":"End of the first day","node-timestamp":"2023-04-29T08:10:31Z","parent":355625,"parents":[1,5,9,332127,355625],"path":"\/events\/ludum-dare\/53\/air-delivery-1\/end-of-the-first-day","published":"2023-04-29T08:10:31Z","scope":"public","slug":"end-of-the-first-day","subsubtype":"","subtype":"","type":"post","version":1100540},"node_metadata":{"n_key":"360648","n_urlkey":"424789","n_parent":"355625","n_path":"\/events\/ludum-dare\/53\/air-delivery-1\/end-of-the-first-day","n_slug":"end-of-the-first-day","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"60","n_created":"1682755381","n_modified":"1682770022","n_version":"1100540","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/air-delivery-1\/end-of-the-first-day","text":"Feeling pretty good about the progress so far. My idea this time is a bit more ambitious than previous ones so we'll see if I can actually implement everything in time.\n\nI really wanted to have a nice cloudy background for the sky islands setting and ended up using a huge chunk of pico-8's limited sprite sheet\n![Screenshot 2023-04-29 030621.png](\/\/\/raw\/c3\/z\/57d69.png)\n\nI'm leaving it this way for now but I'm most likely gonna have to look into multicarts or a compression library to fit in enough art for the terrain.\n\nI'm pretty happy with the overall aesthetic though.\n![ezgif.com-resize.gif](\/\/\/raw\/c3\/z\/57d6b.gif)\n\nI also had to implement a dialogue system for the first time. I probably made it way more modular than it needs to be but now I have a good system I can re-use in the future.","title":"End of the first day","wayback_source":[]}