{"author_name":"Ithildin","cat":"LD #32","comments":[],"epoch":1429386180,"likes":0,"metadata":{"p_key":"19429","p_author":"Ithildin","p_authorkey":"15664","p_urlkey":"54758","p_title":"Progress so far","p_cat":"LD #32","p_event":"LD32","p_time":"1429386180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15664","us_name":"Ithildin","us_username":"\/author\/ithildin\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p><iframe width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/TRQLghi3sss?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>&nbsp;<br \/>\n I&#8217;m sorry about the crappy video quality, I&#8217;ve been fighting for a while with OBS, and for the time being I&#8217;ve given up, as this is a early semi-playable build.<\/p>\n <p>The video shows a WebGL build of my game, still untitled (Something in the line of &#8220;Words &gt;&gt; Cybernetic fists&#8221;, perhaps). The foundations for gameplay are finally shaping up, but I still have to add a couple more features before I start working on art and visual feedback (where the connections with the theme will become clear).<br \/>\n If I manage to have all that when I go to bed tonight, hopefully tomorrow I&#8217;ll have enough time for further polish, level design, narrative, sound and music&#8230;and more features. Stealth! Dialogues! C&amp;C!!! (No way, but can&#8217;t a girl dream?? *_*)<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld32\/\" rel=\"tag\">ld32<\/a><\/p>","time":"April 18th, 2015 2:43 pm","title":"Progress so far"}