Only concept art so far for Nallie’s late for the party

Not sure how this is going to go… While coaching the young boys I have been doing LD32 with I have also been helping my 9 year old daughter develop the concept for her game. Mostly it has been about controlling scope/ambition creep! Seeing as this is the very first time she has been involved in any kind of software project she really has no concept of how long things take to realize. So without further ado here is the concept for “Nallies’ late for the party”.

You play as Nallie a cute teddy bear, she is late for a party and risks missing the bus if she can’t get dressed in time. Unfortunately there is a mischievous dragon in her house making it very difficult for her to get ready.

 

A flower

A flower for Nallie’s hat

Necklace

A necklace for Nallie

Shoes

Shoes for Nallie

A dress

A dress for Nallie

Start button

Start button

A hat

A hat for Nallie to put on.

Nallie's house

Nallie’s house

Screen layout

Screen layout

Milkshake trajectory

Nallie spits from her milkshake at the dragon.

Nallie's wardrobe

Nallie’s wardrobe

My next step is to take the raw scanned art and put it into a JavaScript game with the basic mechanics in place so it is possible for her to playtest, that may be the final version of the game depending on what else happens over the weekend… But I am hoping that we will have time to trace the art into vectors with Inkscape so that we can give it a slightly cleaner appearance.