{"author_name":"OriginalBigDan","cat":"LD #32","comments":[],"epoch":1429382220,"likes":0,"metadata":{"p_key":"19490","p_author":"OriginalBigDan","p_authorkey":"1760","p_urlkey":"54819","p_title":"Core gameplay is 75% complete","p_cat":"LD #32","p_event":"LD32","p_time":"1429382220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1760","us_name":"OriginalBigDan","us_username":"originalbigdan","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/Oi--qQ5D6Nk?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>This is me walking around, &#8216;charming&#8217; kids with my placeholder tune (Me whistling into a mic). The rats occasionally decide to eat nearby kids, the randomness is ENTIRELY INTENTIONAL\u00a0(It totally isn&#8217;t!).<\/p>\n <p>The objective will be to charm\u00a0the kids to safety, avoiding the nasty rats.<\/p>\n <p>Things left to do:<\/p>\n <ul>\n <li>A &#8216;Rat&#8217; tune which will scare rats away, but also the kids!<\/li>\n <li>A life meter for the Piper<\/li>\n <li>End of level goals<\/li>\n <li>A journal to track saved\/dead kids<\/li>\n <li>Option to cannibalize a kid to claw back a life<\/li>\n <li>Actual levels<\/li>\n <li>Art<\/li>\n <li>Non-annoying pipe tunes<\/li>\n <li>Decent Ui<\/li>\n <\/ul>","time":"April 18th, 2015 1:37 pm","title":"Core gameplay is 75% complete"}