{"author_name":"GFM","cat":"LD #32","comments":[],"epoch":1429376280,"likes":1,"metadata":{"p_key":"19566","p_author":"GFM","p_authorkey":"7375","p_urlkey":"54895","p_title":"There was progress! (But not too related to gameplay)","p_cat":"LD #32","p_event":"LD32","p_time":"1429376280","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7375","us_name":"GFM","us_username":"\/author\/gfm\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Thing have been progressing&#8230; quite slow. But it has progressed!<\/p>\n <p>Since my\u00a0lib is missing even basic tilemap importation, I had to do it from scratch. I could have\u00a0look for some lib to help me&#8230; but what would be the fun of that? Instead, I wrote my own plugin for Tiled (somewhat based on a previous plugin I&#8217;d written).<\/p>\n <p>It&#8217;s finally working, and I can export both the tilemap and the collideable areas (though that was made in a rather ugly way&#8230;). Since there isn&#8217;t much fun in a code screenshot (there&#8217;s some&#8230; but not for all people XD), here&#8217;s how my map look in Tiled:<\/p>\n <p><img class=\"aligncenter size-large wp-image-447569\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/002-gfm-ld32-ss-550x344.png\" alt=\"002-gfm-ld32-ss\" width=\"550\" height=\"344\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/002-gfm-ld32-ss-300x188.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/002-gfm-ld32-ss-550x344.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/002-gfm-ld32-ss.png 1440w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>Yeah&#8230; I was lazy and didn&#8217;t implement any way to detect walls automatically. I&#8217;ve done that before, but didn&#8217;t want to reuse that code (it&#8217;s quite messy =X).<\/p>\n <p>Until next update, when I hope to have\u00a0at least a player moving on the screen!<\/p>","time":"April 18th, 2015 11:58 am","title":"There was progress! (But not too related to gameplay)"}