{"author_name":"magnolia_fan","cat":"LD #32","comments":[],"epoch":1429373580,"likes":0,"metadata":{"p_key":"19599","p_author":"magnolia_fan","p_authorkey":"7350","p_urlkey":"54928","p_title":"So here we go\u2026","p_cat":"LD #32","p_event":"LD32","p_time":"1429373580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7350","us_name":"magnolia_fan","us_username":"magnolia_fan","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I was thinking about this all night (until I fell asleep, heh), and I *think* I have an interesting idea for this. I began to wonder how could a game use &#8220;weapons&#8221; but not use &#8220;combat,&#8221; or rather what could be considered a &#8220;weapon&#8221; other than a physical thing to attack enemies.<\/p>\n <p>Then I remembered reading about this movie &#8220;Ex Machina&#8221; and how the robot girl can harvest information and use it against others, and I thought that could be an interesting idea. Now I just need to figure out how to use that in a game&#8230;<\/p>","time":"April 18th, 2015 11:13 am","title":"So here we go\u2026"}