Field Testing my Narrative Tool

I will be using this upcoming LD to field test my in-development IF tool, Tvain-B. I am inviting others who are curious to also maybe try it. The main goal of it is to create easy to parse json data that can be used in multiple parsers, so that narrative and writing workflow can be decoupled from the gamey parts of your game.

It's 100% usable, but what is missing is documentation. I will likely just post a quick video to show how it works in the absence of proper docs (which are coming).

Also, I currently only have two web based parsers ready for it, and one proof of concept one written as a mod for the game Kitsune Tails, which is in lua so I will be porting that over to LÖVE. I also have a half-baked port for Godot, but I have very little Godot experience, so it's a bit rough. Either way I will post everything I have before the jam starts.

In the mean time, if you want to you can try it out at:

https://create.tvain-b.ink/

Edit:

Here's an example parser for javascript/web:

https://gist.github.com/screwylightbulb/bbf23e93d48b9e019f72aec076f9dca8

Edit 2:

Blegh, was going to write some docs, but feeling a bit sick. Getting some sleep instead.

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