{"author_link":"\/users\/archimagus","author_name":"Archimagus","author_uid":"archimagus","comments":[],"epoch":1759459043,"event":"LD58","format":"md","ldjam_node_id":418464,"likes":4,"metadata":{"p_key":"196128","p_author":"Archimagus","p_authorkey":"1000982","p_urlkey":"427353","p_title":"Updated Game Jam Starter Kit","p_cat":"LDJam ","p_event":"LD58","p_time":"1759459043","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1000982","us_name":"Archimagus","us_username":"archimagus","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":12,"author":982,"body":"Hey all.\n\nHaven't been here in a while, but I'm ready do go to make another game.\n\nI\u2019ll be using my open-source [Game Jam Starter Kit](https:\/\/github.com\/Archimagus\/GameJamStarterKit) for Unity to speed up the boilerplate. It\u2019s publicly available for anyone to use, and I\u2019ve just upgraded it to Unity 6000.2.6f1 and refreshed the README\/docs. The upgrade went oddly smooth, so I can't guarantee that everything works, but it seems to with some short test.\n\nStarter kit includes: main\/pause menus, audio system, settings panels, lightweight event system, and scriptable object variables.\n\nIt\u2019s open-source, and I\u2019m happy to take suggestions and PRs.\n\n","comments":0,"created":"2025-10-03T02:26:33Z","files":[],"files-timestamp":0,"id":418464,"love":4,"love-timestamp":"2025-10-03T11:16:56Z","meta":[],"modified":"2025-10-03T11:16:56Z","name":"Updated Game Jam Starter Kit","node-timestamp":"2025-10-03T02:38:02Z","parent":416942,"parents":[1,5,9,415614,416942],"path":"\/events\/ludum-dare\/58\/home-sweet-island\/updated-game-jam-starter-kit","published":"2025-10-03T02:37:23Z","scope":"public","slug":"updated-game-jam-starter-kit","subsubtype":"","subtype":"","type":"post","version":1317784},"node_metadata":{"n_key":"418464","n_urlkey":"427353","n_parent":"416942","n_path":"\/events\/ludum-dare\/58\/home-sweet-island\/updated-game-jam-starter-kit","n_slug":"updated-game-jam-starter-kit","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"982","n_created":"1759458393","n_modified":"1759490216","n_version":"1317784","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/home-sweet-island\/updated-game-jam-starter-kit","text":"Hey all.\n\nHaven't been here in a while, but I'm ready do go to make another game.\n\nI\u2019ll be using my open-source [Game Jam Starter Kit](https:\/\/github.com\/Archimagus\/GameJamStarterKit) for Unity to speed up the boilerplate. It\u2019s publicly available for anyone to use, and I\u2019ve just upgraded it to Unity 6000.2.6f1 and refreshed the README\/docs. The upgrade went oddly smooth, so I can't guarantee that everything works, but it seems to with some short test.\n\nStarter kit includes: main\/pause menus, audio system, settings panels, lightweight event system, and scriptable object variables.\n\nIt\u2019s open-source, and I\u2019m happy to take suggestions and PRs.\n\n","title":"Updated Game Jam Starter Kit","wayback_source":[]}