{"author_link":"\/users\/dhim","author_name":"dhim","author_uid":"dhim","comments":[],"epoch":1759528728,"event":"LD58","format":"md","ldjam_node_id":419351,"likes":3,"metadata":{"p_key":"196228","p_author":"dhim","p_authorkey":"1015212","p_urlkey":"427612","p_title":"I am in","p_cat":"LDJam ","p_event":"LD58","p_time":"1759528728","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1015212","us_name":"dhim","us_username":"dhim","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":3,"author":15212,"body":"\nGoals : \n\n- Make a \"game\" (with a goal and rules) \n- Have a high score \n- Either generative music or Shader\n- Include the frog \n- have an AI player \n\n\n# Tools\n\n- \"Game Engine\": p5.js with the v2 that I have never used...\n- Sound: I wanted to use strudel to generate the sound and maybe have it react to the game loop, but I have been trying for the last hour to get it working in my setup to no avail! I'll probably resort to BeepBox\n- Graphics: I'll try Pixieditor\n- git\/github: for versioning along the project, and github page for the final release. \n\nYou can use the following badges for your readme!\n```md\n![Ludum Dare](https:\/\/img.shields.io\/badge\/LudumDare-58-f79122?labelColor=ee5533&link=https%3A%2F%2Fldjam.com%2Fevents%2Fludum-dare%2F58)\n![Ludum Dare 58 - Compo](https:\/\/img.shields.io\/badge\/LudumDare58-Compo-f79122?labelColor=ee5533&link=https%3A%2F%2Fldjam.com%2Fevents%2Fludum-dare%2F58)\n```\n![Screenshot 2025-10-03 at 23.51.13.png](\/\/\/raw\/c6b\/3\/z\/6cbf6.png)\n\n# Has anyone used strudel.cc in an entry ??\n","comments":0,"created":"2025-10-03T21:39:25Z","files":[],"files-timestamp":0,"id":419351,"love":3,"love-timestamp":"2025-10-04T10:01:12Z","meta":[],"modified":"2025-10-04T10:01:12Z","name":"I am in","node-timestamp":"2025-10-03T21:58:48Z","parent":416693,"parents":[1,5,9,415614,416693],"path":"\/events\/ludum-dare\/58\/tiles-collector\/i-am-in","published":"2025-10-03T21:58:48Z","scope":"public","slug":"i-am-in","subsubtype":"","subtype":"","type":"post","version":1319373},"node_metadata":{"n_key":"419351","n_urlkey":"427612","n_parent":"416693","n_path":"\/events\/ludum-dare\/58\/tiles-collector\/i-am-in","n_slug":"i-am-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"15212","n_created":"1759527565","n_modified":"1759572072","n_version":"1319373","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/tiles-collector\/i-am-in","text":"\nGoals : \n\n- Make a \"game\" (with a goal and rules) \n- Have a high score \n- Either generative music or Shader\n- Include the frog \n- have an AI player \n\n\n# Tools\n\n- \"Game Engine\": p5.js with the v2 that I have never used...\n- Sound: I wanted to use strudel to generate the sound and maybe have it react to the game loop, but I have been trying for the last hour to get it working in my setup to no avail! I'll probably resort to BeepBox\n- Graphics: I'll try Pixieditor\n- git\/github: for versioning along the project, and github page for the final release. \n\nYou can use the following badges for your readme!\n```md\n![Ludum Dare](https:\/\/img.shields.io\/badge\/LudumDare-58-f79122?labelColor=ee5533&link=https%3A%2F%2Fldjam.com%2Fevents%2Fludum-dare%2F58)\n![Ludum Dare 58 - Compo](https:\/\/img.shields.io\/badge\/LudumDare58-Compo-f79122?labelColor=ee5533&link=https%3A%2F%2Fldjam.com%2Fevents%2Fludum-dare%2F58)\n```\n![Screenshot 2025-10-03 at 23.51.13.png](\/\/\/raw\/c6b\/3\/z\/6cbf6.png)\n\n# Has anyone used strudel.cc in an entry ??\n","title":"I am in","wayback_source":[]}