{"author_link":"\/users\/f1krazy","author_name":"F1Krazy","author_uid":"f1krazy","comments":[],"epoch":1759535121,"event":"LD58","format":"md","ldjam_node_id":419618,"likes":6,"metadata":{"p_key":"196278","p_author":"F1Krazy","p_authorkey":"1071341","p_urlkey":"427717","p_title":"We're up and running","p_cat":"LDJam ","p_event":"LD58","p_time":"1759535121","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1071341","us_name":"F1Krazy","us_username":"f1krazy","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":11,"author":71341,"body":"Or perhaps I should say... hopping?\n\n![video224.gif](\/\/\/raw\/da6\/11\/z\/6cc18.gif)\n\nThe idea this time is a puzzle game where you have a limited number of moves in which to collect every carrot in the pasture. There will obviously be obstacles of some kind, but I can work out what those are going to be tomorrow. The UI is also obviously a placeholder.\n\nIn past Ludum Dare jams, my goal has been to get a working prototype in place by Saturday lunchtime, so to get one finished on Friday night before going to bed is great. I don't feel like I crunched particularly hard to get there, either. I'm gonna shower and head off to bed and tomorrow I'll start fleshing out the obstacles, core gameplay loop, and such. This is a simple enough idea that I think I can throw together a lot of content and still make the Compo deadline--assuming I can think of enough content, that is.","comments":1,"comments-timestamp":"2025-10-04T01:39:30Z","created":"2025-10-03T23:32:41Z","files":[],"files-timestamp":0,"id":419618,"love":6,"love-timestamp":"2025-10-04T07:48:19Z","meta":[],"modified":"2025-10-04T07:48:19Z","name":"We're up and running","node-timestamp":"2025-10-03T23:45:21Z","parent":417008,"parents":[1,5,9,415614,417008],"path":"\/events\/ludum-dare\/58\/carrot-collector\/were-up-and-running","published":"2025-10-03T23:45:21Z","scope":"public","slug":"were-up-and-running","subsubtype":"","subtype":"","type":"post","version":1319720},"node_metadata":{"n_key":"419618","n_urlkey":"427717","n_parent":"417008","n_path":"\/events\/ludum-dare\/58\/carrot-collector\/were-up-and-running","n_slug":"were-up-and-running","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"71341","n_created":"1759534361","n_modified":"1759564099","n_version":"1319720","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/carrot-collector\/were-up-and-running","text":"Or perhaps I should say... hopping?\n\n![video224.gif](\/\/\/raw\/da6\/11\/z\/6cc18.gif)\n\nThe idea this time is a puzzle game where you have a limited number of moves in which to collect every carrot in the pasture. There will obviously be obstacles of some kind, but I can work out what those are going to be tomorrow. The UI is also obviously a placeholder.\n\nIn past Ludum Dare jams, my goal has been to get a working prototype in place by Saturday lunchtime, so to get one finished on Friday night before going to bed is great. I don't feel like I crunched particularly hard to get there, either. I'm gonna shower and head off to bed and tomorrow I'll start fleshing out the obstacles, core gameplay loop, and such. This is a simple enough idea that I think I can throw together a lot of content and still make the Compo deadline--assuming I can think of enough content, that is.","title":"We're up and running","wayback_source":[]}