{"author_link":"\/users\/dock-frankenstein","author_name":"Dock Frankenstein","author_uid":"dock-frankenstein","comments":[],"epoch":1759573362,"event":"LD58","format":"md","ldjam_node_id":419926,"likes":3,"metadata":{"p_key":"196338","p_author":"Dock Frankenstein","p_authorkey":"1121145","p_urlkey":"427832","p_title":"Switching engines twice","p_cat":"LDJam ","p_event":"LD58","p_time":"1759573362","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1121145","us_name":"Franciszek Pyr\u0107","us_username":"franciszek-pyrc","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":8,"author":121145,"body":"I wanted to use bevy + rust this jam, with no bevy or rust experience. It was going great until I couldn't get even the examples of a physics engine working and it seemed like an issue that would take me way too long to fix\n\nSo I switched to my \"\"trusty\"\" Stride, but it had problems with compiling shaders, which would also take too long to debug\n\nNow I'm installing godot. I swear, if this engine won't work, I'm gonna lose it","comments":1,"comments-timestamp":"2025-10-04T11:03:12Z","created":"2025-10-04T10:14:44Z","files":[],"files-timestamp":0,"id":419926,"love":3,"love-timestamp":"2025-10-04T16:30:13Z","meta":[],"modified":"2025-10-04T16:30:13Z","name":"Switching engines twice","node-timestamp":"2025-10-04T10:22:42Z","parent":417280,"parents":[1,5,9,415614,417280],"path":"\/events\/ludum-dare\/58\/chains-at-the-end-of-the-tunnel\/switching-engines-twice","published":"2025-10-04T10:22:42Z","scope":"public","slug":"switching-engines-twice","subsubtype":"","subtype":"","type":"post","version":1320263},"node_metadata":{"n_key":"419926","n_urlkey":"427832","n_parent":"417280","n_path":"\/events\/ludum-dare\/58\/chains-at-the-end-of-the-tunnel\/switching-engines-twice","n_slug":"switching-engines-twice","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"121145","n_created":"1759572884","n_modified":"1759595413","n_version":"1320263","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/chains-at-the-end-of-the-tunnel\/switching-engines-twice","text":"I wanted to use bevy + rust this jam, with no bevy or rust experience. It was going great until I couldn't get even the examples of a physics engine working and it seemed like an issue that would take me way too long to fix\n\nSo I switched to my \"\"trusty\"\" Stride, but it had problems with compiling shaders, which would also take too long to debug\n\nNow I'm installing godot. I swear, if this engine won't work, I'm gonna lose it","title":"Switching engines twice","wayback_source":[]}